using UnityEngine;

namespace GpuHud
{
    public class GpuHudTextStyleAccessor:GpuHudStyleDataAccessor<TextStyleShaderData>
    {
        //脚本可修改的定制化接口
        public Vector3 offset;
        public int atlasIndex;
        public bool isInUse = false;
        public int textCount = 0;


        public GpuHudTextStyleAccessor(IGpuHudStyle<TextStyleShaderData> data, GpuHudDataAccessor dataAccessor, Texture texture = null) : base(data, dataAccessor, texture)
        {
            isInUse = false;
        }
    }
}